Exponential Smoothing
On the infamous Lerp using Time.deltaTime in the Unity Engine.
On the infamous Lerp using Time.deltaTime in the Unity Engine.
Theory and implementation of the linear least squares method
How I implemented simple crepuscular rays and volumetric dust
Derivation of the smooth minimum formula used in Shadertoy
I explain the modeling and shading of my first shader of the week
I breakdown one of my shaders and explain how the scene was modeled